ShaderNodeBake3dΒΆ

Bakes a value on a point cloud. This nodes bakes a value in a prepass, that is reused in the main render. This node can be used indifferently in a material where it bakes all objects that use this material, in a light where it bakes all objects that are lit by this light, or a layer. This nodes needs to be connected to a camera or that a camera is tagged as the Main Camera, as it will bake the visible objects in this camera.

Blur

Window size factor for the point cloud lookup.

View in Buffer A

Puts the rendered image in the A buffer of a render view.

View in Render

Puts the rendered image in the B buffer of a render view.

Camera

Opens a linking view in the RenderPass<->Camera mode. This connection can be omitted if the baking camera is tagged as Main Camera.