ShaderNodeBake3dΒΆ
Bakes a value on a point cloud.
This nodes bakes a value in a prepass, that is reused in the main render.
This node can be used indifferently in a material where it bakes all objects that use this material,
in a light where it bakes all objects that are lit by this light, or a layer. This nodes needs to be
connected to a camera or that a camera is tagged as the Main Camera, as it will bake the visible objects in this camera.
Blur
Window size factor for the point cloud lookup.
View in Buffer A
Puts the rendered image in the A buffer of a render view.
View in Render
Puts the rendered image in the B buffer of a render view.
Camera
Opens a linking view in the RenderPass<->Camera mode. This connection can be omitted if the baking camera is tagged as Main Camera.